Thinkinetic has released, the latest version of its shatter and destruction plugin. New features include: • A new utility that spreads Maya nParticles over faces per material, enabling the user to emit extra debris, dust or smoke only from chosen faces. • Heavy animated meshes are now up to 3x times faster to update in dynamics. Animated or deforming meshes such as character`s skin are now updated quickly to provide a smoother experience when including them in destruction scenes. • A new “Increase Selection” option makes it easier to create clusters by selecting groups of small fragments. The tool selects neighbouring fragments in the same area with one click. • A new “Only Breaks” fracture option captures larger cracks and detachments, this useful feature forces the model to stand while being impacted, its behaviour has been improved so now it can generate larger cracks and detachments when they don’t jeopardize the overall structure.
Un par de ejemplos de lo que se puede hacer con el plugin PullDownIt 3 para Maya 2015. Opendiagpro elm 1 6 1. Pulldownit.jp: Find all information about Pulldownit in Japanese, you can purchase it in a japanese shop aswell. Brought to you by our reseller IndyZone.
• Fracture Body Friction, Bounciness, Sec Cracks and Damping parameters can now be animated to give the user more control over a fracture simulation. In addition, these settings plus Mass parameters can also be animated for more control over rigid bodies simulations. • Users now have the ability to change a propagation scheme at a specific frame For example, a user can damage an object locally and then change to continuous propagation at a specified frame to break it completely. • There is a new option to show/hide/select all the disabled rigid bodies in scene.
• A new Aquire Shatter function can transfer animation from a single shape node to multi shape nodes. Pulldownit costs €395. Find out more on the and watch a tutorial featuring several of the new features by Esteban Cuesta on.
Pulldownit plugin is already available for Maya 2019, you can download it from the users area if you have licensed the plugin or download demo version from the web site in case not. You can review latest features and demos of Pulldownit 4.5 here: There was a great expectation about Maya 2019 because it was taken much longer than usual to be released, many users’ thoughts were about some big new feature was coming, but finally Autodesk has focused this release in usability of the tool and performance by presenting an impressive long list of bugs fixes and a few but important improvements when using the software in production. The major enhancement in Maya 2019 is the new cached playback feature, by using it you can speed up the playback of complex scenes or get a sustained frame rate directly in the viewport removing the need to playblast the scene to review issues, in addition you can modify keys freely and the cache auto updates quickly taking in account the changes so you get indeed a faster workflow specially for animation. Cached Playback is intended to be used with keyframed characters or some types of cached animations so all the dynamics solvers inside Maya: Nucleus, MASH, XGEN etc.
Doesn’t support it. The same happens with Pulldownit, you cannot activate cached playback while computing dynamics however after baking keys and delete all PDI bodies you can enable it to speed up the playback in viewport, in our tests with scenes including around 1000 fragments this new Maya cache double the viewport FPS running at near 70 FPS, and if you export the destruction to Alembic the playback is even faster reaching a speed to around 90 FPS in average.